File diff r18666:f05d7caba088 → r18667:3b72643a9c00
src/genworld_gui.cpp
Show inline comments
 
@@ -636,13 +636,13 @@ struct GenerateLandscapeWindow : public 
 
				break;
 
			}
 

	
 
			case GLAND_START_DATE_DOWN:
 
			case GLAND_START_DATE_UP: // Year buttons
 
				/* Don't allow too fast scrolling */
 
				if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
 
				if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
 
					this->HandleButtonClick(widget);
 

	
 
					_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 
					this->InvalidateData();
 
				}
 
				_left_button_clicked = false;
 
@@ -654,13 +654,13 @@ struct GenerateLandscapeWindow : public 
 
				ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
 
				break;
 

	
 
			case GLAND_SNOW_LEVEL_DOWN:
 
			case GLAND_SNOW_LEVEL_UP: // Snow line buttons
 
				/* Don't allow too fast scrolling */
 
				if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
 
				if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
 
					this->HandleButtonClick(widget);
 

	
 
					_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
 
					this->InvalidateData();
 
				}
 
				_left_button_clicked = false;
 
@@ -1046,13 +1046,13 @@ struct CreateScenarioWindow : public Win
 
				ShowGenerateLandscape();
 
				break;
 

	
 
			case CSCEN_START_DATE_DOWN:
 
			case CSCEN_START_DATE_UP: // Year buttons
 
				/* Don't allow too fast scrolling */
 
				if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
 
				if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
 
					this->HandleButtonClick(widget);
 
					this->SetDirty();
 

	
 
					_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 
				}
 
				_left_button_clicked = false;
 
@@ -1064,13 +1064,13 @@ struct CreateScenarioWindow : public Win
 
				ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
 
				break;
 

	
 
			case CSCEN_FLAT_LAND_HEIGHT_DOWN:
 
			case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
 
				/* Don't allow too fast scrolling */
 
				if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
 
				if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
 
					this->HandleButtonClick(widget);
 
					this->SetDirty();
 

	
 
					_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
 
				}
 
				_left_button_clicked = false;