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@@ -636,13 +636,13 @@ struct GenerateLandscapeWindow : public
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break;
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}
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case GLAND_START_DATE_DOWN:
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case GLAND_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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this->InvalidateData();
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}
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_left_button_clicked = false;
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@@ -654,13 +654,13 @@ struct GenerateLandscapeWindow : public
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
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break;
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case GLAND_SNOW_LEVEL_DOWN:
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case GLAND_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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this->InvalidateData();
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}
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_left_button_clicked = false;
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@@ -1046,13 +1046,13 @@ struct CreateScenarioWindow : public Win
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ShowGenerateLandscape();
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break;
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case CSCEN_START_DATE_DOWN:
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case CSCEN_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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}
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_left_button_clicked = false;
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@@ -1064,13 +1064,13 @@ struct CreateScenarioWindow : public Win
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ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
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break;
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case CSCEN_FLAT_LAND_HEIGHT_DOWN:
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case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
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}
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_left_button_clicked = false;
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