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@@ -449,12 +449,12 @@ struct GenerateLandscapeWindow : public
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case WID_GL_MAPSIZE_X_PULLDOWN:
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case WID_GL_MAPSIZE_Y_PULLDOWN:
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SetDParam(0, MAX_MAP_SIZE);
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SetDParamMaxValue(0, MAX_MAP_SIZE);
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*size = GetStringBoundingBox(STR_JUST_INT);
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break;
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case WID_GL_SNOW_LEVEL_TEXT:
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SetDParam(0, MAX_TILE_HEIGHT);
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SetDParamMaxValue(0, MAX_TILE_HEIGHT);
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*size = GetStringBoundingBox(STR_JUST_INT);
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break;
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@@ -466,7 +466,7 @@ struct GenerateLandscapeWindow : public
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case WID_GL_TOWN_PULLDOWN:
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strs = _num_towns;
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SetDParam(0, CUSTOM_TOWN_MAX_NUMBER);
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SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
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*size = GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER);
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break;
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@@ -476,7 +476,7 @@ struct GenerateLandscapeWindow : public
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case WID_GL_TERRAIN_PULLDOWN: strs = _elevations; break;
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case WID_GL_WATER_PULLDOWN:
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strs = _sea_lakes;
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SetDParam(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
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SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
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*size = GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
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break;
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@@ -923,11 +923,11 @@ struct CreateScenarioWindow : public Win
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case WID_CS_MAPSIZE_X_PULLDOWN:
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case WID_CS_MAPSIZE_Y_PULLDOWN:
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SetDParam(0, MAX_MAP_SIZE);
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SetDParamMaxValue(0, MAX_MAP_SIZE);
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break;
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case WID_CS_FLAT_LAND_HEIGHT_TEXT:
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SetDParam(0, MAX_TILE_HEIGHT);
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SetDParamMaxValue(0, MAX_TILE_HEIGHT);
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break;
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default:
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@@ -1194,7 +1194,7 @@ struct GenerateProgressWindow : public W
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{
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switch (widget) {
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case WID_GP_PROGRESS_BAR: {
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SetDParam(0, 100);
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SetDParamMaxValue(0, 100);
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*size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
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/* We need some spacing for the 'border' */
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size->height += 8;
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