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@@ -639,7 +639,7 @@ struct GenerateLandscapeWindow : public
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case GLAND_START_DATE_DOWN:
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case GLAND_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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@@ -657,7 +657,7 @@ struct GenerateLandscapeWindow : public
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case GLAND_SNOW_LEVEL_DOWN:
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case GLAND_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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@@ -1049,7 +1049,7 @@ struct CreateScenarioWindow : public Win
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case CSCEN_START_DATE_DOWN:
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case CSCEN_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@@ -1067,7 +1067,7 @@ struct CreateScenarioWindow : public Win
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case CSCEN_FLAT_LAND_HEIGHT_DOWN:
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case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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