diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -633,7 +633,7 @@ struct GenerateLandscapeWindow : public case GLAND_START_DATE_TEXT: // Year text this->widget_id = GLAND_START_DATE_TEXT; SetDParam(0, _settings_newgame.game_creation.starting_year); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; case GLAND_SNOW_LEVEL_DOWN: @@ -651,7 +651,7 @@ struct GenerateLandscapeWindow : public case GLAND_SNOW_LEVEL_TEXT: // Snow line text this->widget_id = GLAND_SNOW_LEVEL_TEXT; SetDParam(0, _settings_newgame.game_creation.snow_line_height); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; case GLAND_TREE_PULLDOWN: // Tree placer @@ -759,7 +759,7 @@ struct GenerateLandscapeWindow : public if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) { this->widget_id = widget; SetDParam(0, _settings_newgame.game_creation.custom_town_number); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, 50, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE); } IConsoleSetSetting("difficulty.number_towns", index); break; @@ -780,7 +780,7 @@ struct GenerateLandscapeWindow : public if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { this->widget_id = widget; SetDParam(0, _settings_newgame.game_creation.custom_sea_level); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, 50, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE); } GameMode old_gm = _game_mode; _game_mode = GM_MENU; @@ -1031,7 +1031,7 @@ struct CreateScenarioWindow : public Win case CSCEN_START_DATE_TEXT: // Year text this->widget_id = CSCEN_START_DATE_TEXT; SetDParam(0, _settings_newgame.game_creation.starting_year); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE); break; case CSCEN_FLAT_LAND_HEIGHT_DOWN: @@ -1049,7 +1049,7 @@ struct CreateScenarioWindow : public Win case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); - ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, this, CS_NUMERAL, QSF_NONE); break; } }