diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -390,7 +390,7 @@ struct GenerateLandscapeWindow : public } break; - case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break; + case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break; case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break; case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break; case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break; @@ -586,7 +586,7 @@ struct GenerateLandscapeWindow : public break; case GLAND_INDUSTRY_PULLDOWN: // Number of industries - ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0); + ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0); break; case GLAND_RANDOM_BUTTON: // Random seed @@ -761,7 +761,7 @@ struct GenerateLandscapeWindow : public break; case GLAND_INDUSTRY_PULLDOWN: - IConsoleSetSetting("difficulty.number_industries", index); + IConsoleSetSetting("difficulty.industry_density", index); break; case GLAND_TERRAIN_PULLDOWN: {