File diff r9988:17bde96f285b → r9989:3df1ea4f0982
src/gfx.cpp
Show inline comments
 
@@ -49,7 +49,6 @@ Colour _cur_palette[256];
 
byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
 
DrawPixelInfo *_cur_dpi;
 
byte _colour_gradient[COLOUR_END][8];
 
bool _use_dos_palette;
 

	
 
static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL);
 

	
 
@@ -756,11 +755,10 @@ void DrawCharCentered(WChar c, int x, in
 
{
 
	FontSize size = FS_NORMAL;
 
	byte color = real_color & 0xFF;
 
	uint palette = _use_dos_palette ? 1 : 0;
 
	int w = GetCharacterWidth(size, c);
 

	
 
	_string_colorremap[1] = _string_colormap[palette][color].text;
 
	_string_colorremap[2] = _string_colormap[palette][color].shadow;
 
	_string_colorremap[1] = _string_colormap[_use_palette][color].text;
 
	_string_colorremap[2] = _string_colormap[_use_palette][color].shadow;
 
	_color_remap_ptr = _string_colorremap;
 

	
 
	GfxMainBlitter(GetGlyph(size, c), x - w / 2, y, BM_COLOUR_REMAP);
 
@@ -802,11 +800,10 @@ int DoDrawString(const char *string, int
 
switch_colour:;
 
			if (real_colour & IS_PALETTE_COLOR) {
 
				_string_colorremap[1] = colour;
 
				_string_colorremap[2] = _use_dos_palette ? 1 : 215;
 
				_string_colorremap[2] = (_use_palette == PAL_DOS) ? 1 : 215;
 
			} else {
 
				uint palette = _use_dos_palette ? 1 : 0;
 
				_string_colorremap[1] = _string_colormap[palette][colour].text;
 
				_string_colorremap[2] = _string_colormap[palette][colour].shadow;
 
				_string_colorremap[1] = _string_colormap[_use_palette][colour].text;
 
				_string_colorremap[2] = _string_colormap[_use_palette][colour].shadow;
 
			}
 
			_color_remap_ptr = _string_colorremap;
 
		}
 
@@ -989,7 +986,7 @@ void DoPaletteAnimations();
 

	
 
void GfxInitPalettes()
 
{
 
	memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
 
	memcpy(_cur_palette, _palettes[_use_palette], sizeof(_cur_palette));
 

	
 
	DoPaletteAnimations();
 
	_pal_first_dirty = 0;
 
@@ -1007,7 +1004,7 @@ void DoPaletteAnimations()
 
	/* Amount of colors to be rotated.
 
	 * A few more for the DOS palette, because the water colors are
 
	 * 245-254 for DOS and 217-226 for Windows.  */
 
	const int colour_rotation_amount = _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
 
	const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
 
	Colour old_val[PALETTE_ANIM_SIZE_DOS];
 
	const int oldval_size = colour_rotation_amount * sizeof(*old_val);
 
	const uint old_tc = _palette_animation_counter;
 
@@ -1092,7 +1089,7 @@ void DoPaletteAnimations()
 
	}
 

	
 
	/* Animate water for old DOS graphics */
 
	if (_use_dos_palette) {
 
	if (_use_palette == PAL_DOS) {
 
		/* Dark blue water DOS */
 
		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
 
		j = EXTR(320, 5);