@@ -997,8 +997,8 @@ void DoPaletteAnimations()
* A few more for the DOS palette, because the water colors are
* 245-254 for DOS and 217-226 for Windows. */
const ExtraPaletteValues *ev = &_extra_palette_values;
int c = _use_dos_palette ? 38 : 28;
Colour old_val[38];
int c = _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
Colour old_val[PALETTE_ANIM_SIZE_DOS];
uint i;
uint j;
uint old_tc = _palette_animation_counter;
@@ -1007,7 +1007,7 @@ void DoPaletteAnimations()
_palette_animation_counter = 0;
}
d = &_cur_palette[217];
d = &_cur_palette[PALETTE_ANIM_SIZE_START];
memcpy(old_val, d, c * sizeof(*old_val));
/* Dark blue water */
@@ -1101,8 +1101,8 @@ void DoPaletteAnimations()
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
_palette_animation_counter = old_tc;
} else {
if (memcmp(old_val, &_cur_palette[217], c * sizeof(*old_val)) != 0) {
_pal_first_dirty = 217;
if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], c * sizeof(*old_val)) != 0) {
_pal_first_dirty = PALETTE_ANIM_SIZE_START;
_pal_count_dirty = c;