diff --git a/src/gfx.cpp b/src/gfx.cpp --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1327,7 +1327,6 @@ void DoPaletteAnimations() const ExtraPaletteValues *ev = &_extra_palette_values; Colour old_val[PALETTE_ANIM_SIZE]; const uint old_tc = palette_animation_counter; - uint i; uint j; if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) { @@ -1342,7 +1341,7 @@ void DoPaletteAnimations() /* Fizzy Drink bubbles animation */ s = ev->fizzy_drink; j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK); - for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) { + for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) { *palette_pos++ = s[j]; j++; if (j == EPV_CYCLES_FIZZY_DRINK) j = 0; @@ -1351,7 +1350,7 @@ void DoPaletteAnimations() /* Oil refinery fire animation */ s = ev->oil_refinery; j = EXTR2(512, EPV_CYCLES_OIL_REFINERY); - for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) { + for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) { *palette_pos++ = s[j]; j++; if (j == EPV_CYCLES_OIL_REFINERY) j = 0; @@ -1391,7 +1390,7 @@ void DoPaletteAnimations() /* Handle lighthouse and stadium animation */ s = ev->lighthouse; j = EXTR(256, EPV_CYCLES_LIGHTHOUSE); - for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) { + for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) { *palette_pos++ = s[j]; j++; if (j == EPV_CYCLES_LIGHTHOUSE) j = 0; @@ -1400,7 +1399,7 @@ void DoPaletteAnimations() /* Dark blue water */ s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water; j = EXTR(320, EPV_CYCLES_DARK_WATER); - for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) { + for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) { *palette_pos++ = s[j]; j++; if (j == EPV_CYCLES_DARK_WATER) j = 0; @@ -1409,7 +1408,7 @@ void DoPaletteAnimations() /* Glittery water */ s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water; j = EXTR(128, EPV_CYCLES_GLITTER_WATER); - for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) { + for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) { *palette_pos++ = s[j]; j += 3; if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER; @@ -1669,23 +1668,23 @@ void DrawDirtyBlocks() while (right != w) { byte *p2 = ++p; - int h = h2; + int i = h2; /* Check if a full line of dirty flags is set. */ do { if (!*p2) goto no_more_coalesc; p2 += _dirty_bytes_per_line; - } while (--h != 0); + } while (--i != 0); /* Wohoo, can combine it one step to the right! * Do that, and clear the bits. */ right += DIRTY_BLOCK_WIDTH; - h = h2; + i = h2; p2 = p; do { *p2 = 0; p2 += _dirty_bytes_per_line; - } while (--h != 0); + } while (--i != 0); } no_more_coalesc: