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/* $Id$ */
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/** @file gfx.h */
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#ifndef GFX_H
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#define GFX_H
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enum WindowKeyCodes {
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WKC_SHIFT = 0x8000,
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WKC_CTRL = 0x4000,
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WKC_ALT = 0x2000,
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WKC_META = 0x1000,
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// Special ones
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/* Special ones */
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WKC_NONE = 0,
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WKC_ESC = 1,
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WKC_BACKSPACE = 2,
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WKC_INSERT = 3,
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WKC_DELETE = 4,
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WKC_PAGEUP = 5,
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WKC_PAGEDOWN = 6,
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WKC_END = 7,
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WKC_HOME = 8,
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// Arrow keys
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/* Arrow keys */
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WKC_LEFT = 9,
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WKC_UP = 10,
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WKC_RIGHT = 11,
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WKC_DOWN = 12,
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// Return & tab
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/* Return & tab */
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WKC_RETURN = 13,
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WKC_TAB = 14,
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// Numerical keyboard
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/* Numerical keyboard */
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WKC_NUM_0 = 16,
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WKC_NUM_1 = 17,
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WKC_NUM_2 = 18,
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WKC_NUM_3 = 19,
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WKC_NUM_4 = 20,
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WKC_NUM_5 = 21,
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@@ -47,16 +49,16 @@ enum WindowKeyCodes {
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WKC_NUM_MUL = 27,
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WKC_NUM_MINUS = 28,
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WKC_NUM_PLUS = 29,
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WKC_NUM_ENTER = 30,
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WKC_NUM_DECIMAL = 31,
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// Space
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/* Space */
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WKC_SPACE = 32,
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// Function keys
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/* Function keys */
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WKC_F1 = 33,
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WKC_F2 = 34,
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WKC_F3 = 35,
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WKC_F4 = 36,
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WKC_F5 = 37,
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WKC_F6 = 38,
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@@ -64,21 +66,21 @@ enum WindowKeyCodes {
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WKC_F8 = 40,
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WKC_F9 = 41,
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WKC_F10 = 42,
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WKC_F11 = 43,
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WKC_F12 = 44,
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// backquote is the key left of "1"
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// we only store this key here, no matter what character is really mapped to it
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// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
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/* backquote is the key left of "1"
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* we only store this key here, no matter what character is really mapped to it
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* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
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WKC_BACKQUOTE = 45,
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WKC_PAUSE = 46,
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// 0-9 are mapped to 48-57
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// A-Z are mapped to 65-90
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// a-z are mapped to 97-122
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/* 0-9 are mapped to 48-57
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* A-Z are mapped to 65-90
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* a-z are mapped to 97-122 */
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};
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enum GameModes {
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GM_MENU,
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GM_NORMAL,
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GM_EDITOR
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@@ -135,17 +137,17 @@ typedef struct Colour {
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byte g;
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byte b;
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} Colour;
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extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed; // Is Ctrl pressed?
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extern bool _shift_pressed; // Is Shift pressed?
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extern bool _ctrl_pressed; ///< Is Ctrl pressed?
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extern bool _shift_pressed; ///< Is Shift pressed?
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extern byte _fast_forward;
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extern bool _left_button_down;
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extern bool _left_button_clicked;
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extern bool _right_button_down;
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extern bool _right_button_clicked;
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@@ -165,13 +167,13 @@ extern Colour _cur_palette[256];
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void HandleKeypress(uint32 key);
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void HandleMouseEvents(void);
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void HandleExitGameRequest(void);
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void GameSizeChanged(void);
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@@ -189,14 +191,14 @@ typedef enum FontSizes {
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DECLARE_POSTFIX_INCREMENT(FontSize);
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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/* XXX doesn't really belong here, but the only
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* consumers always use it in conjunction with DoDrawString() */
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#define UPARROW "\xEE\x8A\x80"
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#define DOWNARROW "\xEE\x8A\xAA"
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int DrawStringCentered(int x, int y, StringID str, uint16 color);
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
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@@ -228,13 +230,13 @@ void SetDirtyBlocks(int left, int top, i
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void MarkWholeScreenDirty(void);
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void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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/* window.c */
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/* window.cpp */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(CursorID cursor);
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void SetMouseCursor(SpriteID sprite, SpriteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick(void);
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@@ -242,13 +244,13 @@ void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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/* gfx.cpp */
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#define ASCII_LETTERSTART 32
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extern FontSize _cur_fontsize;
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byte GetCharacterWidth(FontSize size, uint32 key);
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static inline byte GetCharacterHeight(FontSize size)
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@@ -288,13 +290,13 @@ enum {
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*/
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VARDEF byte _colour_gradient[16][8];
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VARDEF bool _use_dos_palette;
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#ifdef _DEBUG
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extern bool _dbg_screen_rect;
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#endif
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