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/* $Id$ */
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/** @file gfx.h */
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#ifndef GFX_H
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#define GFX_H
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@@ -10,7 +12,7 @@ enum WindowKeyCodes {
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WKC_ALT = 0x2000,
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WKC_META = 0x1000,
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// Special ones
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/* Special ones */
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WKC_NONE = 0,
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WKC_ESC = 1,
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WKC_BACKSPACE = 2,
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@@ -22,17 +24,17 @@ enum WindowKeyCodes {
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WKC_END = 7,
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WKC_HOME = 8,
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// Arrow keys
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/* Arrow keys */
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WKC_LEFT = 9,
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WKC_UP = 10,
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WKC_RIGHT = 11,
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WKC_DOWN = 12,
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// Return & tab
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/* Return & tab */
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WKC_RETURN = 13,
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WKC_TAB = 14,
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// Numerical keyboard
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/* Numerical keyboard */
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WKC_NUM_0 = 16,
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WKC_NUM_1 = 17,
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WKC_NUM_2 = 18,
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@@ -50,10 +52,10 @@ enum WindowKeyCodes {
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WKC_NUM_ENTER = 30,
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WKC_NUM_DECIMAL = 31,
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// Space
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/* Space */
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WKC_SPACE = 32,
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// Function keys
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/* Function keys */
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WKC_F1 = 33,
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WKC_F2 = 34,
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WKC_F3 = 35,
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@@ -67,15 +69,15 @@ enum WindowKeyCodes {
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WKC_F11 = 43,
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WKC_F12 = 44,
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// backquote is the key left of "1"
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// we only store this key here, no matter what character is really mapped to it
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// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
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/* backquote is the key left of "1"
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* we only store this key here, no matter what character is really mapped to it
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* on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */
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WKC_BACKQUOTE = 45,
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WKC_PAUSE = 46,
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// 0-9 are mapped to 48-57
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// A-Z are mapped to 65-90
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// a-z are mapped to 97-122
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/* 0-9 are mapped to 48-57
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* A-Z are mapped to 65-90
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* a-z are mapped to 97-122 */
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};
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enum GameModes {
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@@ -138,11 +140,11 @@ typedef struct Colour {
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extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
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extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed; // Is Ctrl pressed?
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extern bool _shift_pressed; // Is Shift pressed?
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extern bool _ctrl_pressed; ///< Is Ctrl pressed?
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extern bool _shift_pressed; ///< Is Shift pressed?
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extern byte _fast_forward;
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extern bool _left_button_down;
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@@ -168,7 +170,7 @@ void HandleMouseEvents(void);
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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@@ -192,8 +194,8 @@ void RedrawScreenRect(int left, int top,
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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// XXX doesn't really belong here, but the only
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// consumers always use it in conjunction with DoDrawString()
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/* XXX doesn't really belong here, but the only
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* consumers always use it in conjunction with DoDrawString() */
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#define UPARROW "\xEE\x8A\x80"
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#define DOWNARROW "\xEE\x8A\xAA"
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@@ -231,7 +233,7 @@ void GfxInitPalettes(void);
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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/* window.c */
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/* window.cpp */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(CursorID cursor);
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@@ -245,7 +247,7 @@ bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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/* gfx.c */
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/* gfx.cpp */
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#define ASCII_LETTERSTART 32
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extern FontSize _cur_fontsize;
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@@ -291,7 +293,7 @@ VARDEF byte _colour_gradient[16][8];
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VARDEF bool _use_dos_palette;
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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