diff --git a/src/gfx.h b/src/gfx.h --- a/src/gfx.h +++ b/src/gfx.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file gfx.h */ + #ifndef GFX_H #define GFX_H @@ -10,7 +12,7 @@ enum WindowKeyCodes { WKC_ALT = 0x2000, WKC_META = 0x1000, - // Special ones + /* Special ones */ WKC_NONE = 0, WKC_ESC = 1, WKC_BACKSPACE = 2, @@ -22,17 +24,17 @@ enum WindowKeyCodes { WKC_END = 7, WKC_HOME = 8, - // Arrow keys + /* Arrow keys */ WKC_LEFT = 9, WKC_UP = 10, WKC_RIGHT = 11, WKC_DOWN = 12, - // Return & tab + /* Return & tab */ WKC_RETURN = 13, WKC_TAB = 14, - // Numerical keyboard + /* Numerical keyboard */ WKC_NUM_0 = 16, WKC_NUM_1 = 17, WKC_NUM_2 = 18, @@ -50,10 +52,10 @@ enum WindowKeyCodes { WKC_NUM_ENTER = 30, WKC_NUM_DECIMAL = 31, - // Space + /* Space */ WKC_SPACE = 32, - // Function keys + /* Function keys */ WKC_F1 = 33, WKC_F2 = 34, WKC_F3 = 35, @@ -67,15 +69,15 @@ enum WindowKeyCodes { WKC_F11 = 43, WKC_F12 = 44, - // backquote is the key left of "1" - // we only store this key here, no matter what character is really mapped to it - // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) + /* backquote is the key left of "1" + * we only store this key here, no matter what character is really mapped to it + * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ WKC_BACKQUOTE = 45, WKC_PAUSE = 46, - // 0-9 are mapped to 48-57 - // A-Z are mapped to 65-90 - // a-z are mapped to 97-122 + /* 0-9 are mapped to 48-57 + * A-Z are mapped to 65-90 + * a-z are mapped to 97-122 */ }; enum GameModes { @@ -138,11 +140,11 @@ typedef struct Colour { -extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down +extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down extern bool _fullscreen; extern CursorVars _cursor; -extern bool _ctrl_pressed; // Is Ctrl pressed? -extern bool _shift_pressed; // Is Shift pressed? +extern bool _ctrl_pressed; ///< Is Ctrl pressed? +extern bool _shift_pressed; ///< Is Shift pressed? extern byte _fast_forward; extern bool _left_button_down; @@ -168,7 +170,7 @@ void HandleMouseEvents(void); void CSleep(int milliseconds); void UpdateWindows(void); -uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ +uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); void DrawTextMessage(void); void DrawMouseCursor(void); @@ -192,8 +194,8 @@ void RedrawScreenRect(int left, int top, void GfxScroll(int left, int top, int width, int height, int xo, int yo); -// XXX doesn't really belong here, but the only -// consumers always use it in conjunction with DoDrawString() +/* XXX doesn't really belong here, but the only + * consumers always use it in conjunction with DoDrawString() */ #define UPARROW "\xEE\x8A\x80" #define DOWNARROW "\xEE\x8A\xAA" @@ -231,7 +233,7 @@ void GfxInitPalettes(void); bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height); -/* window.c */ +/* window.cpp */ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); void SetMouseCursor(CursorID cursor); @@ -245,7 +247,7 @@ bool ChangeResInGame(int w, int h); void SortResolutions(int count); void ToggleFullScreen(bool fs); -/* gfx.c */ +/* gfx.cpp */ #define ASCII_LETTERSTART 32 extern FontSize _cur_fontsize; @@ -291,7 +293,7 @@ VARDEF byte _colour_gradient[16][8]; VARDEF bool _use_dos_palette; typedef enum StringColorFlags { - IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor + IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor } StringColorFlags;