@@ -256,7 +256,10 @@ enum SpriteType {
ST_MAPGEN = 1, ///< Special sprite for the map generator
ST_FONT = 2, ///< A sprite used for fonts
ST_RECOLOUR = 3, ///< Recolour sprite
ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
};
/** The number of milliseconds per game tick. */
static const uint MILLISECONDS_PER_TICK = 30;
#endif /* GFX_TYPE_H */