@@ -263,7 +263,14 @@ enum SpriteType {
ST_INVALID = 4, ///< Pseudosprite or other unusable sprite, used only internally
};
/** The number of milliseconds per game tick. */
static const uint MILLISECONDS_PER_TICK = 30;
/** Information about the currently used palette. */
struct Palette {
Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
int first_dirty; ///< The first dirty element.
int count_dirty; ///< The number of dirty elements.
#endif /* GFX_TYPE_H */