@@ -266,4 +266,11 @@ enum SpriteType {
/** The number of milliseconds per game tick. */
static const uint MILLISECONDS_PER_TICK = 30;
/** Information about the currently used palette. */
struct Palette {
Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
int first_dirty; ///< The first dirty element.
int count_dirty; ///< The number of dirty elements.
};
#endif /* GFX_TYPE_H */