File diff r9988:17bde96f285b → r9989:3df1ea4f0982
src/gfxinit.cpp
Show inline comments
 
@@ -12,24 +12,26 @@
 
#include "newgrf.h"
 
#include "md5.h"
 
#include "variables.h"
 
#include "fontcache.h"
 
#include "gfx_func.h"
 
#include "core/alloc_func.hpp"
 
#include "core/bitmath_func.hpp"
 
#include <string.h>
 
#include "settings_type.h"
 

	
 
#include "table/sprites.h"
 

	
 
Palette _use_palette = PAL_AUTODETECT;
 

	
 
struct MD5File {
 
	const char * filename;     ///< filename
 
	uint8 hash[16];            ///< md5 sum of the file
 
};
 

	
 
struct FileList {
 
	MD5File basic[2];     ///< GRF files that always have to be loaded
 
	MD5File landscape[3]; ///< Landscape specific grf files
 
	MD5File sound;        ///< Sound samples
 
	MD5File openttd;      ///< GRF File with OTTD specific graphics
 
};
 

	
 
@@ -121,56 +123,56 @@ static bool FileMD5(const MD5File file)
 
}
 

	
 
/**
 
 * Determine the palette that has to be used.
 
 *  - forced DOS palette via command line -> leave it that way
 
 *  - all Windows files present -> Windows palette
 
 *  - all DOS files present -> DOS palette
 
 *  - no Windows files present and any DOS file present -> DOS palette
 
 *  - otherwise -> Windows palette
 
 */
 
static void DeterminePalette()
 
{
 
	if (_use_dos_palette) return;
 
	if (_use_palette < MAX_PAL) return;
 

	
 
	/* Count of files from the different versions. */
 
	uint dos = 0;
 
	uint win = 0;
 

	
 
	for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++;
 
	for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++;
 

	
 
	for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++;
 
	for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++;
 

	
 
	if (win == 5) {
 
		_use_dos_palette = false;
 
		_use_palette = PAL_WINDOWS;
 
	} else if (dos == 5 || (win == 0 && dos > 0)) {
 
		_use_dos_palette = true;
 
		_use_palette = PAL_DOS;
 
	} else {
 
		_use_dos_palette = false;
 
		_use_palette = PAL_WINDOWS;
 
	}
 
}
 

	
 
/**
 
 * Checks whether the MD5 checksums of the files are correct.
 
 *
 
 * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
 
 */
 
void CheckExternalFiles()
 
{
 
	DeterminePalette();
 

	
 
	static const size_t ERROR_MESSAGE_LENGTH = 128;
 
	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
 
	const FileList *files = (_use_palette == PAL_DOS) ? &files_dos : &files_win;
 
	char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
 
	error_msg[0] = '\0';
 
	char *add_pos = error_msg;
 

	
 
	for (uint i = 0; i < lengthof(files->basic); i++) {
 
		if (!FileMD5(files->basic[i])) {
 
			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
 
		}
 
	}
 

	
 
	for (uint i = 0; i < lengthof(files->landscape); i++) {
 
		if (!FileMD5(files->landscape[i])) {
 
@@ -183,25 +185,25 @@ void CheckExternalFiles()
 
	}
 

	
 
	if (!FileMD5(files->openttd)) {
 
		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
 
	}
 

	
 
	if (add_pos != error_msg) ShowInfoF(error_msg);
 
}
 

	
 

	
 
static void LoadSpriteTables()
 
{
 
	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
 
	const FileList *files = (_use_palette == PAL_DOS) ? &files_dos : &files_win;
 
	uint i = FIRST_GRF_SLOT;
 

	
 
	LoadGrfFile(files->basic[0].filename, 0, i++);
 

	
 
	/*
 
	 * The second basic file always starts at the given location and does
 
	 * contain a different amount of sprites depending on the "type"; DOS
 
	 * has a few sprites less. However, we do not care about those missing
 
	 * sprites as they are not shown anyway (logos in intro game).
 
	 */
 
	LoadGrfFile(files->basic[1].filename, 4793, i++);