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@@ -16,52 +16,40 @@
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include "fontcache.h"
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#include <string.h>
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struct MD5File {
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const char * filename; ///< filename
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md5_byte_t hash[16]; ///< md5 sum of the file
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};
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struct FileList {
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MD5File basic[2]; ///< grf files that always have to be loaded
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MD5File landscape[3]; ///< landscape specific grf files
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MD5File basic[2]; ///< GRF files that always have to be loaded
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MD5File landscape[3]; ///< Landscape specific grf files
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MD5File sound; ///< Sound samples
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MD5File chars; ///< GRF File with character replacements
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MD5File openttd; ///< GRF File with OTTD specific graphics
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_0,
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_slopes_spriteindexes_1,
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_slopes_spriteindexes_2,
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_slopes_spriteindexes_3,
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};
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static const SpriteID * const _halftile_foundation_spriteindexes[] = {
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_halftile_foundation_spriteindexes_0,
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_halftile_foundation_spriteindexes_1,
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_halftile_foundation_spriteindexes_2,
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_halftile_foundation_spriteindexes_3,
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};
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static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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uint sprite_id = 0;
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FioOpenFile(file_index, filename);
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DEBUG(sprite, 2, "Reading grf-file '%s'", filename);
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while (LoadNextSprite(load_index, file_index, sprite_id)) {
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load_index++;
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sprite_id++;
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@@ -174,48 +162,50 @@ static void DeterminePalette()
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/**
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* Checks whether the MD5 checksums of the files are correct.
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*
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* @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
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*/
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void CheckExternalFiles()
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{
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DeterminePalette();
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static const size_t ERROR_MESSAGE_LENGTH = 128;
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const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + lengthof(files_openttd) + 1)];
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char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
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error_msg[0] = '\0';
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char *add_pos = error_msg;
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for (uint i = 0; i < lengthof(files->basic); i++) {
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if (!FileMD5(files->basic[i])) {
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add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
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}
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}
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for (uint i = 0; i < lengthof(files->landscape); i++) {
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if (!FileMD5(files->landscape[i])) {
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add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename);
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}
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}
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if (!FileMD5(sample_cat_win) && !FileMD5(sample_cat_dos)) {
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if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) {
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add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
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}
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for (uint i = 0; i < lengthof(files_openttd); i++) {
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if (!FileMD5(files_openttd[i])) {
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add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files_openttd[i].filename);
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if (!FileMD5(files->chars)) {
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add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->chars.filename);
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}
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if (!FileMD5(files->openttd)) {
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add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
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}
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if (add_pos != error_msg) ShowInfoF(error_msg);
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}
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static const SpriteID trg1idx[] = {
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0, 1, ///< Mouse cursor, ZZZ
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/* Medium font */
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2, 92, ///< ' ' till 'z'
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SKIP, 36,
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160, 160, ///< Move Ÿ to the correct position
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@@ -284,40 +274,33 @@ static const SpriteID trg1idx[] = {
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641, 657,
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SKIP, 1,
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659, 664,
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SKIP, 2,
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667, 671,
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SKIP, 1,
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673, 673,
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/* Graphics */
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674, 4792,
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END
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};
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/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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* amount of sprites and add them to the end of the list, with the index of
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* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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* correspondence of any kind with the ID's in the grf file, but results in
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* a maximum use of sprite slots. */
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static const SpriteID _openttd_grf_indexes[] = {
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SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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/** Replace some letter sprites with some other letters */
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static const SpriteID _chars_grf_indexes[] = {
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134, 134, ///< euro symbol medium size
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582, 582, ///< euro symbol large size
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358, 358, ///< euro symbol tiny
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SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
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648, 648, ///< nordic char: æ
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616, 616, ///< nordic char: Æ
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666, 666, ///< nordic char: ø
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634, 634, ///< nordic char: Ø
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SPR_PIN_UP, SPR_CURSOR_CLONE_TRAIN, // more icons
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382, 383, ///< Œ œ tiny
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158, 159, ///< Œ œ medium
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606, 607, ///< Œ œ large
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360, 360, ///< Š tiny
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362, 362, ///< š tiny
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136, 136, ///< Š medium
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138, 138, ///< š medium
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584, 584, ///< Š large
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586, 586, ///< š large
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626, 626, ///< Ð large
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658, 658, ///< ð large
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374, 374, ///< Ž tiny
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@@ -325,44 +308,40 @@ static const SpriteID _openttd_grf_index
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150, 150, ///< Ž medium
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154, 154, ///< ž medium
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598, 598, ///< Ž large
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602, 602, ///< ž large
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640, 640, ///< Þ large
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672, 672, ///< þ large
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380, 380, ///< º tiny
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156, 156, ///< º medium
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604, 604, ///< º large
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317, 320, ///< { | } ~ tiny
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93, 96, ///< { | } ~ medium
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541, 544, ///< { | } ~ large
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SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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585, 585, ///< § large
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587, 587, ///< © large
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592, 592, ///< ® large
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594, 597, ///< ° ± ² ³ large
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633, 633, ///< × large
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665, 665, ///< ÷ large
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SPR_SELL_TRAIN, SPR_SHARED_ORDERS_ICON,
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377, 377, ///< · small
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153, 153, ///< · medium
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601, 601, ///< · large
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SPR_WARNING_SIGN, SPR_CURSOR_ELRAIL_DEPOT,
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END
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};
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static void LoadSpriteTables()
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{
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const FileList *files = _use_dos_palette ? &files_dos : &files_win;
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uint load_index;
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uint i = FIRST_GRF_SLOT;
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LoadGrfIndexed(files->basic[0].filename, trg1idx, i++);
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DupSprite( 2, 130); // non-breaking space medium
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DupSprite(226, 354); // non-breaking space tiny
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DupSprite(450, 578); // non-breaking space large
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/*
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* The second basic file always starts at the given location and does
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* contain a different amount of sprites depending on the "type"; DOS
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* has a few sprites less. However, we do not care about those missing
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* sprites as they are not shown anyway (logos in intro game).
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@@ -373,76 +352,46 @@ static void LoadSpriteTables()
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* Load additional sprites for climates other than temperate.
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* This overwrites some of the temperate sprites, such as foundations
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* and the ground sprites.
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*/
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if (_opt.landscape != LT_TEMPERATE) {
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LoadGrfIndexed(
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files->landscape[_opt.landscape - 1].filename,
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_landscape_spriteindexes[_opt.landscape - 1],
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i++
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);
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}
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/* Start loading the extra, non-TTD, base GRFs for the given index. */
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load_index = SPR_SIGNALS_BASE;
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load_index += LoadGrfFile("nsignalsw.grf", load_index, i++);
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assert(load_index == SPR_CANALS_BASE);
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load_index += LoadGrfFile("canalsw.grf", load_index, i++);
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assert(load_index == SPR_SLOPES_BASE);
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LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
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load_index = SPR_AUTORAIL_BASE;
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load_index += LoadGrfFile("autorail.grf", load_index, i++);
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assert(load_index == SPR_ELRAIL_BASE);
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load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
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assert(load_index == SPR_2CCMAP_BASE);
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load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
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assert(load_index == SPR_OPENTTD_BASE);
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LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
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assert(load_index == SPR_AIRPORTX_BASE);
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load_index += LoadGrfFile("airports.grf", load_index, i++);
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assert(load_index == SPR_ROADSTOP_BASE);
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load_index += LoadGrfFile("roadstops.grf", load_index, i++);
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assert(load_index == SPR_GROUP_BASE);
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load_index += LoadGrfFile("group.grf", load_index, i++);
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assert(load_index == SPR_TRAMWAY_BASE);
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load_index += LoadGrfFile("tramtrkw.grf", load_index, i++);
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assert(load_index == SPR_ONEWAY_BASE);
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load_index += LoadGrfFile("oneway.grf", load_index, i++);
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load_index++; // SPR_EMPTY_BOUNDING_BOX
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assert(load_index == SPR_HALFTILE_FOUNDATION_BASE);
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LoadGrfIndexed("halffndw.grf", _halftile_foundation_spriteindexes[_opt.landscape], i++);
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load_index = SPR_HALFTILE_SELECTION_BASE;
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load_index += LoadGrfFile("halfselw.grf", load_index, i++);
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assert(load_index == SPR_FLAGS_BASE);
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load_index += LoadGrfFile("flags.grf", load_index, i++);
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LoadGrfIndexed(files->chars.filename, _chars_grf_indexes, i++);
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/* Initialize the unicode to sprite mapping table */
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InitializeUnicodeGlyphMap();
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LoadNewGRF(load_index, i);
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/*
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* Load the base NewGRF with OTTD required graphics as first NewGRF.
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* However, we do not want it to show up in the list of used NewGRFs,
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* so we have to manually add it, and then remove it later.
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*/
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GRFConfig *top = _grfconfig;
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GRFConfig *master = CallocT<GRFConfig>(1);
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master->filename = strdup(files->openttd.filename);
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FillGRFDetails(master, false);
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ClrBitT(master->flags, GCF_INIT_ONLY);
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master->next = top;
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_grfconfig = master;
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LoadNewGRF(SPR_NEWGRFS_BASE, i);
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/* Free and remove the top element. */
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ClearGRFConfig(&master);
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_grfconfig = top;
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}
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void GfxLoadSprites()
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{
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DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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