diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -214,10 +214,10 @@ static void LoadSpriteTables() * This overwrites some of the temperate sprites, such as foundations * and the ground sprites. */ - if (_settings.game_creation.landscape != LT_TEMPERATE) { + if (_settings_game.game_creation.landscape != LT_TEMPERATE) { LoadGrfIndexed( - files->landscape[_settings.game_creation.landscape - 1].filename, - _landscape_spriteindexes[_settings.game_creation.landscape - 1], + files->landscape[_settings_game.game_creation.landscape - 1].filename, + _landscape_spriteindexes[_settings_game.game_creation.landscape - 1], i++ ); } @@ -248,7 +248,7 @@ static void LoadSpriteTables() void GfxLoadSprites() { - DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape); + DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape); GfxInitSpriteMem(); LoadSpriteTables();