diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -39,16 +39,15 @@ static const SpriteID * const _landscape * Load an old fashioned GRF file. * @param filename The name of the file to open. * @param load_index The offset of the first sprite. - * @param file_index The Fio offset to load the file in. * @param needs_palette_remap Whether the colours in the GRF file need a palette remap. * @return The number of loaded sprites. */ -static uint LoadGrfFile(const char *filename, uint load_index, int file_index, bool needs_palette_remap) +static uint LoadGrfFile(const char *filename, uint load_index, bool needs_palette_remap) { uint load_index_org = load_index; uint sprite_id = 0; - SpriteFile &file = FioOpenFile(file_index, filename, BASESET_DIR, needs_palette_remap); + SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap); DEBUG(sprite, 2, "Reading grf-file '%s'", filename); @@ -77,16 +76,15 @@ static uint LoadGrfFile(const char *file * Load an old fashioned GRF file to replace already loaded sprites. * @param filename The name of the file to open. * @param index_tbl The offsets of each of the sprites. - * @param file_index The Fio offset to load the file in. * @param needs_palette_remap Whether the colours in the GRF file need a palette remap. * @return The number of loaded sprites. */ -static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, int file_index, bool needs_palette_remap) +static void LoadGrfFileIndexed(const char *filename, const SpriteID *index_tbl, bool needs_palette_remap) { uint start; uint sprite_id = 0; - SpriteFile &file = FioOpenFile(file_index, filename, BASESET_DIR, needs_palette_remap); + SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap); DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename); @@ -161,10 +159,9 @@ void CheckExternalFiles() /** Actually load the sprite tables. */ static void LoadSpriteTables() { - uint i = FIRST_GRF_SLOT; const GraphicsSet *used_set = BaseGraphics::GetUsedSet(); - LoadGrfFile(used_set->files[GFT_BASE].filename, 0, i++, (PAL_DOS != used_set->palette)); + LoadGrfFile(used_set->files[GFT_BASE].filename, 0, PAL_DOS != used_set->palette); /* * The second basic file always starts at the given location and does @@ -172,7 +169,7 @@ static void LoadSpriteTables() * has a few sprites less. However, we do not care about those missing * sprites as they are not shown anyway (logos in intro game). */ - LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, i++, (PAL_DOS != used_set->palette)); + LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, PAL_DOS != used_set->palette); /* * Load additional sprites for climates other than temperate. @@ -183,8 +180,7 @@ static void LoadSpriteTables() LoadGrfFileIndexed( used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename, _landscape_spriteindexes[_settings_game.game_creation.landscape - 1], - i++, - (PAL_DOS != used_set->palette) + PAL_DOS != used_set->palette ); } @@ -223,7 +219,7 @@ static void LoadSpriteTables() master->next = extra; _grfconfig = master; - LoadNewGRF(SPR_NEWGRFS_BASE, i, 2); + LoadNewGRF(SPR_NEWGRFS_BASE, 2); uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE; _missing_extra_graphics = GetSpriteCountForFile(used_set->files[GFT_EXTRA].filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);