diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -49,7 +49,7 @@ static uint LoadGrfFile(const char *file SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap); - DEBUG(sprite, 2, "Reading grf-file '%s'", filename); + Debug(sprite, 2, "Reading grf-file '{}'", filename); byte container_ver = file.GetContainerVersion(); if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename); @@ -67,7 +67,7 @@ static uint LoadGrfFile(const char *file usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } - DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index); + Debug(sprite, 2, "Currently {} sprites are loaded", load_index); return load_index - load_index_org; } @@ -86,7 +86,7 @@ static void LoadGrfFileIndexed(const cha SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap); - DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename); + Debug(sprite, 2, "Reading indexed grf-file '{}'", filename); byte container_ver = file.GetContainerVersion(); if (container_ver == 0) usererror("Base grf '%s' is corrupt", filename); @@ -119,7 +119,7 @@ void CheckExternalFiles() const GraphicsSet *used_set = BaseGraphics::GetUsedSet(); - DEBUG(grf, 1, "Using the %s base graphics set", used_set->name.c_str()); + Debug(grf, 1, "Using the {} base graphics set", used_set->name); static const size_t ERROR_MESSAGE_LENGTH = 256; static const size_t MISSING_FILE_MESSAGE_LENGTH = 128; @@ -223,7 +223,7 @@ static void LoadSpriteTables() uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE; _missing_extra_graphics = GetSpriteCountForFile(master_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE); - DEBUG(sprite, 1, "%u extra sprites, %u from baseset, %u from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics); + Debug(sprite, 1, "{} extra sprites, {} from baseset, {} from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics); /* The original baseset extra graphics intentionally make use of the fallback graphics. * Let's say everything which provides less than 500 sprites misses the rest intentionally. */ @@ -241,10 +241,10 @@ static void RealChangeBlitter(const char const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName(); if (strcmp(cur_blitter, repl_blitter) == 0) return; - DEBUG(driver, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter); + Debug(driver, 1, "Switching blitter from '{}' to '{}'... ", cur_blitter, repl_blitter); Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter); if (new_blitter == nullptr) NOT_REACHED(); - DEBUG(driver, 1, "Successfully switched to %s.", repl_blitter); + Debug(driver, 1, "Successfully switched to {}.", repl_blitter); if (!VideoDriver::GetInstance()->AfterBlitterChange()) { /* Failed to switch blitter, let's hope we can return to the old one. */ @@ -343,7 +343,7 @@ void CheckBlitter() /** Initialise and load all the sprites. */ void GfxLoadSprites() { - DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape); + Debug(sprite, 2, "Loading sprite set {}", _settings_game.game_creation.landscape); SwitchNewGRFBlitter(); VideoDriver::GetInstance()->ClearSystemSprites();