File diff r13435:5b22c65c70c1 → r13436:8c37cd6574ae
src/graph_gui.cpp
Show inline comments
 
@@ -1047,25 +1047,25 @@ struct PerformanceRatingDetailWindow : W
 
		this->DrawWidgets();
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
	{
 
		/* No need to draw when there's nothing to draw */
 
		if (this->company == INVALID_COMPANY) return;
 

	
 
		if (IsInsideMM(widget, PRW_COMPANY_FIRST, PRW_COMPANY_LAST + 1)) {
 
			if (this->IsWidgetDisabled(widget)) return;
 
			CompanyID cid = (CompanyID)(widget - PRW_COMPANY_FIRST);
 
			int offset = (cid == this->company) ? 1 : 0;
 
			Dimension sprite_size = GetSpriteSize(SPR_PLAYER_ICON);
 
			Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
 
			DrawCompanyIcon(cid, (r.left + r.right - sprite_size.width) / 2 + offset, (r.top + r.bottom - sprite_size.height) / 2 + offset);
 
			return;
 
		}
 

	
 
		if (!IsInsideMM(widget, PRW_SCORE_FIRST, PRW_SCORE_LAST + 1)) return;
 

	
 
		ScoreID score_type = (ScoreID)(widget - PRW_SCORE_FIRST);
 

	
 
			/* The colours used to show how the progress is going */
 
		int colour_done = _colour_gradient[COLOUR_GREEN][4];
 
		int colour_notdone = _colour_gradient[COLOUR_RED][4];
 

	
 
@@ -1213,25 +1213,25 @@ static NWidgetBase *MakePerformanceDetai
 
 * Make a number of rows with button-like graphics, for enabling/disabling each company.
 
 * @param biggest_index Storage for collecting the biggest index used in the returned tree.
 
 * @return Panel with rows of company buttons.
 
 * @postcond \c *biggest_index contains the largest used index in the tree.
 
 */
 
static NWidgetBase *MakeCompanyButtonRows(int *biggest_index)
 
{
 
	static const int MAX_LENGTH = 8; // Maximal number of company buttons in one row.
 
	NWidgetVertical *vert = NULL; // Storage for all rows.
 
	NWidgetHorizontal *hor = NULL; // Storage for buttons in one row.
 
	int hor_length = 0;
 

	
 
	Dimension sprite_size = GetSpriteSize(SPR_PLAYER_ICON);
 
	Dimension sprite_size = GetSpriteSize(SPR_COMPANY_ICON);
 
	sprite_size.width  += WD_MATRIX_LEFT + WD_MATRIX_RIGHT;
 
	sprite_size.height += WD_MATRIX_TOP + WD_MATRIX_BOTTOM + 1; // 1 for the 'offset' of being pressed
 

	
 
	for (int widnum = PRW_COMPANY_FIRST; widnum <= PRW_COMPANY_LAST; widnum++) {
 
		/* Ensure there is room in 'hor' for another button. */
 
		if (hor_length == MAX_LENGTH) {
 
			if (vert == NULL) vert = new NWidgetVertical();
 
			vert->Add(hor);
 
			hor = NULL;
 
			hor_length = 0;
 
		}
 
		if (hor == NULL) {