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@@ -13,40 +13,31 @@ enum {
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INVALID_GROUP = 0xFFFF,
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};
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struct Group {
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struct Group;
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DECLARE_OLD_POOL(Group, Group, 5, 2047)
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struct Group : PoolItem<Group, GroupID, &_Group_pool> {
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StringID string_id; ///< Group Name
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uint16 num_vehicle; ///< Number of vehicles wich belong to the group
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PlayerID owner; ///< Group Owner
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GroupID index; ///< Array index
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VehicleTypeByte vehicle_type; ///< Vehicle type of the group
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bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
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uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
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Group(StringID str = STR_NULL);
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virtual ~Group();
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void QuickFree();
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bool IsValid() const;
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};
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DECLARE_OLD_POOL(Group, Group, 5, 2047)
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static inline bool IsValidGroup(const Group *g)
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{
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return g->string_id != STR_NULL;
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}
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static inline void DestroyGroup(Group *g)
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{
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DeleteName(g->string_id);
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}
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static inline void DeleteGroup(Group *g)
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{
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DestroyGroup(g);
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g->string_id = STR_NULL;
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}
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static inline bool IsValidGroupID(GroupID index)
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{
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return index < GetGroupPoolSize() && IsValidGroup(GetGroup(index));
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return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
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}
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static inline bool IsDefaultGroupID(GroupID index)
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@@ -64,7 +55,7 @@ static inline bool IsAllGroupID(GroupID
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return id_g == ALL_GROUP;
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}
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#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (IsValidGroup(g))
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#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
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#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
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/**
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