diff --git a/src/group_gui.cpp b/src/group_gui.cpp --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -262,7 +262,7 @@ private: { /* Highlight the group if a vehicle is dragged over it */ if (g_id == this->group_over) { - GfxFillRect(left + WidgetDimensions::scaled.bevel.left, y + WidgetDimensions::scaled.framerect.top, right - WidgetDimensions::scaled.bevel.right, y + this->tiny_step_height - 1 - WidgetDimensions::scaled.framerect.bottom, _colour_gradient[COLOUR_GREY][7]); + GfxFillRect(left + WidgetDimensions::scaled.bevel.left, y + WidgetDimensions::scaled.framerect.top, right - WidgetDimensions::scaled.bevel.right, y + this->tiny_step_height - 1 - WidgetDimensions::scaled.framerect.bottom, GetColourGradient(COLOUR_GREY, 7)); } if (g_id == NEW_GROUP) return; @@ -630,7 +630,7 @@ public: for (size_t i = this->vscroll->GetPosition(); i < max; ++i) { const Vehicle *v = this->vehgroups[i].GetSingleVehicle(); if (v->group_id != this->vli.index) { - GfxFillRect(mr.Shrink(WidgetDimensions::scaled.bevel), _colour_gradient[COLOUR_GREY][3], FILLRECT_CHECKER); + GfxFillRect(mr.Shrink(WidgetDimensions::scaled.bevel), GetColourGradient(COLOUR_GREY, 3), FILLRECT_CHECKER); } mr = mr.Translate(0, this->resize.step_height); }