@@ -365,13 +365,13 @@ static void GrayscaleToMapHeights(uint i
uint heightmap_height = map[img_row * img_width + img_col];
if (heightmap_height > 0) {
/* 0 is sea level.
* Other grey scales are scaled evenly to the available height levels > 0.
* (The coastline is independent from the number of height levels) */
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.map_height_limit / 255;
}
SetTileHeight(tile, heightmap_height);
/* Only clear the tiles within the map area. */
if (IsInnerTile(tile)) {