diff --git a/src/heightmap.cpp b/src/heightmap.cpp --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -331,8 +331,8 @@ static void GrayscaleToMapHeights(uint i /* Check if current tile is within the 1-pixel map edge or padding regions */ if ((!_settings_game.construction.freeform_edges && DistanceFromEdge(tile) <= 1) || - (row < row_pad) || (row >= (height - row_pad - 1)) || - (col < col_pad) || (col >= (width - col_pad - 1))) { + (row < row_pad) || (row >= (height - row_pad - (_settings_game.construction.freeform_edges ? 0 : 1))) || + (col < col_pad) || (col >= (width - col_pad - (_settings_game.construction.freeform_edges ? 0 : 1)))) { SetTileHeight(tile, 0); } else { /* Use nearest neighbor resizing to scale map data.