diff --git a/src/heightmap.cpp b/src/heightmap.cpp --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -430,11 +430,24 @@ static bool ReadHeightMap(char *filename } } +/** + * Get the dimensions of a heightmap. + * @param filename to query + * @param x dimension x + * @param y dimension y + * @return Returns false if loading of the image failed. + */ bool GetHeightmapDimensions(char *filename, uint *x, uint *y) { return ReadHeightMap(filename, x, y, NULL); } +/** + * Load a heightmap from file and change the map in his current dimensions + * to a landscape representing the heightmap. + * It converts pixels to height. The brighter, the higher. + * @param filename of the heighmap file to be imported + */ void LoadHeightmap(char *filename) { uint x, y; @@ -452,6 +465,10 @@ void LoadHeightmap(char *filename) MarkWholeScreenDirty(); } +/** + * Make an empty world where all tiles are of height 'tile_height'. + * @param tile_height of the desired new empty world + */ void FlatEmptyWorld(byte tile_height) { int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;