diff --git a/src/heightmap.cpp b/src/heightmap.cpp --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint i /* 0 is sea level. * Other grey scales are scaled evenly to the available height levels > 0. * (The coastline is independent from the number of height levels) */ - heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255; + heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.map_height_limit / 255; } SetTileHeight(tile, heightmap_height);