diff --git a/src/heightmap.cpp b/src/heightmap.cpp --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -297,7 +297,7 @@ static void GrayscaleToMapHeights(uint i TileIndex tile; /* Get map size and calculate scale and padding values */ - switch (_patches.heightmap_rotation) { + switch (_settings.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: width = MapSizeX(); @@ -322,7 +322,7 @@ static void GrayscaleToMapHeights(uint i /* Form the landscape */ for (row = 0; row < height - 1; row++) { for (col = 0; col < width - 1; col++) { - switch (_patches.heightmap_rotation) { + switch (_settings.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: tile = TileXY(col, row); break; case HM_CLOCKWISE: tile = TileXY(row, col); break; @@ -337,7 +337,7 @@ static void GrayscaleToMapHeights(uint i /* Use nearest neighbor resizing to scale map data. * We rotate the map 45 degrees (counter)clockwise */ img_row = (((row - row_pad) * num_div) / img_scale); - switch (_patches.heightmap_rotation) { + switch (_settings.game_creation.heightmap_rotation) { default: NOT_REACHED(); case HM_COUNTER_CLOCKWISE: img_col = (((width - 1 - col - col_pad) * num_div) / img_scale);