diff --git a/src/heightmap.h b/src/heightmap.h --- a/src/heightmap.h +++ b/src/heightmap.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file heightmap.h */ + #ifndef HEIGHTMAP_H #define HEIGHTMAP_H @@ -8,12 +10,15 @@ * Otherwise you will get inconsistent behaviour. */ enum { - HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees - HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees + HM_COUNTER_CLOCKWISE, ///< Rotate the map counter clockwise 45 degrees + HM_CLOCKWISE, ///< Rotate the map clockwise 45 degrees }; /** * Get the dimensions of a heightmap. + * @param filename to query + * @param x dimension x + * @param y dimension y * @return Returns false if loading of the image failed. */ bool GetHeightmapDimensions(char *filename, uint *x, uint *y); @@ -22,11 +27,13 @@ bool GetHeightmapDimensions(char *filena * Load a heightmap from file and change the map in his current dimensions * to a landscape representing the heightmap. * It converts pixels to height. The brighter, the higher. + * @param filename of the heighmap file to be imported */ void LoadHeightmap(char *filename); /** * Make an empty world where all tiles are of height 'tile_height'. + * @param tile_height of the desired new empty world */ void FlatEmptyWorld(byte tile_height);