@@ -62,6 +62,29 @@ struct EndGameHighScoreBaseWindow : Wind
{
delete this;
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
switch (keycode) {
/* Keys for telling we want to go on */
case WKC_RETURN:
case WKC_ESC:
case WKC_SPACE:
return ES_HANDLED;
/* Allow CTRL-Q to work like ALT-F4 in all cases */
case 'Q' | WKC_CTRL:
case 'Q' | WKC_META:
return ES_NOT_HANDLED;
default:
/* We want to handle all keys; we don't want windows in
* the background to open. Especially the ones that do
* locate themselves based on the status-/toolbars. */
};
/** End game window shown at the end of the game */