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@@ -24,31 +24,24 @@ extern IndustryPool _industry_pool;
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/**
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* Production level maximum, minimum and default values.
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* It is not a value been really used in order to change, but rather an indicator
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* of how the industry is behaving.
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*/
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enum ProductionLevels {
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PRODLEVEL_CLOSURE = 0x00, ///< signal set to actually close the industry
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PRODLEVEL_MINIMUM = 0x04, ///< below this level, the industry is set to be closing
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PRODLEVEL_DEFAULT = 0x10, ///< default level set when the industry is created
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PRODLEVEL_MAXIMUM = 0x80, ///< the industry is running at full speed
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};
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enum class IndustryAction : byte {
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SetControlFlags = 0, ///< Set IndustryControlFlags
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SetExclusiveSupplier = 1, ///< Set exclusive supplier
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SetExclusiveConsumer = 2, ///< Set exclusive consumer
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SetText = 3, ///< Set additional text
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};
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/**
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* Flags to control/override the behaviour of an industry.
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* These flags are controlled by game scripts.
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*/
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enum IndustryControlFlags : byte {
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/** No flags in effect */
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INDCTL_NONE = 0,
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/** When industry production change is evaluated, rolls to decrease are ignored. */
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INDCTL_NO_PRODUCTION_DECREASE = 1 << 0,
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/** When industry production change is evaluated, rolls to increase are ignored. */
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INDCTL_NO_PRODUCTION_INCREASE = 1 << 1,
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/**
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