@@ -137,12 +137,13 @@ struct IndustrySpec {
/**
* Defines the data structure of each indivudual tile of an industry.
*/
struct IndustryTileSpec {
CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
uint8 acceptance[3]; ///< Level of aceptance per cargo type
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
bool anim_state; ///< When true, the tile has to be drawn using the animation
///< state instead of the construction state
/* Newgrf data */