NEW_INDUSTRYOFFSET = 37, ///< original number of industries
NUM_INDUSTRYTYPES = 64, ///< total number of industries, new and old
INDUSTRYTILE_NOANIM = 0xFF, ///< flag to mark industry tiles as having no animation
@@ -122,12 +123,14 @@ struct Industry : IndustryPool::PoolItem
IndustryType type; ///< type of industry.
OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
byte random_colour; ///< randomized colour of the industry, for display purpose
Year last_prod_year; ///< last year of production
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
OwnerByte founder; ///< Founder of the industry
Date construction_date; ///< Date of the construction of the industry
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry
byte selected_layout; ///< Which tile layout was used when creating the industry