@@ -140,7 +140,16 @@ void PlantRandomFarmField(const Industry
void ReleaseDisastersTargetingIndustry(IndustryID);
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
/**
* Data for managing the number and type of industries in the game.
*/
struct IndustryBuildData {
void TryBuildNewIndustry();
};
extern IndustryBuildData _industry_builder;
#endif /* INDUSTRY_H */