@@ -12,6 +12,7 @@ typedef uint8 IndustryType;
enum {
INVALID_INDUSTRY = 0xFFFF,
INDUTILE_NOAMIN = 0xFF, ///< flag to mark industry tiles as having no animation
};
enum IndustryLifeType {
@@ -83,6 +84,10 @@ struct IndustrySpec {
struct IndustryTileSpec {
CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
bool anim_state; ///< When true, the tile has to be drawn using the animation
///< state instead of the construction state
const IndustrySpec *GetIndustrySpec(IndustryType thistype); ///< Array of industries default data