@@ -151,6 +151,8 @@ struct IndustryTypeBuildData {
uint16 max_wait; ///< Starting number of turns to wait (copied to #wait_count).
uint16 wait_count; ///< Number of turns to wait before trying to build again.
void Reset();
void GetIndustryTypeData(IndustryType it);
};
@@ -161,6 +163,8 @@ struct IndustryBuildData {
IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]; ///< Industry build data for every industry type.
uint32 wanted_inds; ///< Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
void SetupTargetCount();
void TryBuildNewIndustry();