@@ -143,4 +143,13 @@ void ReleaseDisastersTargetingIndustry(I
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
/**
* Data for managing the number and type of industries in the game.
*/
struct IndustryBuildData {
void TryBuildNewIndustry();
};
extern IndustryBuildData _industry_builder;
#endif /* INDUSTRY_H */