@@ -167,9 +167,6 @@ void ReleaseDisastersTargetingIndustry(I
bool IsTileForestIndustry(TileIndex tile);
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
/** Data for managing the number of industries of a single industry type. */
struct IndustryTypeBuildData {
uint32 probability; ///< Relative probability of building this industry.