File diff r6838:11a1cc4094ae → r6839:3df64b5ddb52
src/industry_cmd.cpp
Show inline comments
 
@@ -144,13 +144,12 @@ void DestroyIndustry(Industry *i)
 
				SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
 
			}
 
		} END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21))
 
	}
 

	
 
	_industry_sort_dirty = true;
 
	_total_industries--;
 
	DecIndustryTypeCount(i->type);
 

	
 
	DeleteSubsidyWithIndustry(i->index);
 
	DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
 
	InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
 
}
 
@@ -1352,13 +1351,12 @@ static Industry *AllocateIndustry()
 
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, Owner owner)
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 
	uint32 r;
 
	int j;
 

	
 
	_total_industries++;
 
	i->xy = tile;
 
	i->width = i->height = 0;
 
	i->type = type;
 
	IncIndustryTypeCount(type);
 

	
 
	i->production_rate[0] = indspec->production_rate[0];
 
@@ -1854,14 +1852,13 @@ void IndustryMonthlyLoop()
 

	
 
void InitializeIndustries()
 
{
 
	CleanPool(&_Industry_pool);
 
	AddBlockToPool(&_Industry_pool);
 

	
 
	_total_industries = 0;
 
	memset(&_industry_counts, 0, sizeof(_industry_counts));
 
	ResetIndustryCounts();
 
	_industry_sort_dirty = true;
 
	_industry_sound_tile = 0;
 
}
 

	
 
extern const TileTypeProcs _tile_type_industry_procs = {
 
	DrawTile_Industry,           /* draw_tile_proc */
 
@@ -1923,25 +1920,23 @@ static void Save_INDY()
 
}
 

	
 
static void Load_INDY()
 
{
 
	int index;
 

	
 
	_total_industries = 0;
 
	ResetIndustryCounts();
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		Industry *i;
 

	
 
		if (!AddBlockIfNeeded(&_Industry_pool, index))
 
			error("Industries: failed loading savegame: too many industries");
 

	
 
		i = GetIndustry(index);
 
		SlObject(i, _industry_desc);
 
		IncIndustryTypeCount(i->type);
 

	
 
		_total_industries++;
 
	}
 
}
 

	
 
extern const ChunkHandler _industry_chunk_handlers[] = {
 
	{ 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
 
};