File diff r12911:f1cf8d886ea6 → r12912:a127fd7ac355
src/industry_cmd.cpp
Show inline comments
 
@@ -1668,36 +1668,34 @@ static Industry *CreateNewIndustryHelper
 
}
 

	
 
/** Build/Fund an industry
 
 * @param tile tile where industry is built
 
 * @param flags of operations to conduct
 
 * @param p1 various bitstuffed elements
 
 * - p1 = (bit  0 - 15) - industry type see build_industry.h and see industry.h
 
 * - p1 = (bit 16 - 31) - first layout to try
 
 * - p1 = (bit  0 -  7) - industry type see build_industry.h and see industry.h
 
 * - p1 = (bit  8 - 15) - first layout to try
 
 * @param p2 seed to use for variable 8F
 
 * @return index of the newly create industry, or CMD_ERROR if it failed
 
 */
 
CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	IndustryType it = GB(p1, 0, 16);
 
	IndustryType it = GB(p1, 0, 8);
 
	if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
 

	
 
	const IndustrySpec *indspec = GetIndustrySpec(it);
 
	const Industry *ind = NULL;
 

	
 
	/* Check if the to-be built/founded industry is available for this climate. */
 
	if (!indspec->enabled) {
 
		return CMD_ERROR;
 
	}
 
	if (!indspec->enabled) return CMD_ERROR;
 

	
 
	/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
 
	 * Raw material industries are industries that do not accept cargo (at least for now) */
 
	if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
 
		return CMD_ERROR;
 
	}
 

	
 
	const Industry *ind = NULL;
 
	if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
 
		if (flags & DC_EXEC) {
 
			/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
 
			CompanyID founder = _current_company;
 
			_current_company = OWNER_TOWN;
 
			/* Prospecting has a chance to fail, however we cannot guarantee that something can
 
@@ -1706,33 +1704,33 @@ CommandCost CmdBuildIndustry(TileIndex t
 
			if (Random() <= indspec->prospecting_chance) {
 
				for (int i = 0; i < 5000; i++) {
 
					/* We should not have more than one Random() in a function call
 
					 * because parameter evaluation order is not guaranteed in the c++ standard
 
					 */
 
					tile = RandomTile();
 
					ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table), p2, founder);
 
					ind = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder);
 
					if (ind != NULL) {
 
						break;
 
					}
 
				}
 
			}
 
			_current_company = founder;
 
		}
 
	} else {
 
		int count = indspec->num_table;
 
		const IndustryTileTable * const *itt = indspec->table;
 
		int num = GB(p1, 16, 16);
 
		int num = GB(p1, 8, 8);
 
		if (num >= count) return CMD_ERROR;
 

	
 
		_error_message = STR_ERROR_SITE_UNSUITABLE;
 
		do {
 
			if (--count < 0) return CMD_ERROR;
 
			if (--num < 0) num = indspec->num_table - 1;
 
		} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1));
 
		} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, it));
 

	
 
		ind = CreateNewIndustryHelper(tile, p1, flags, indspec, num, p2, _current_company);
 
		ind = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company);
 
		if (ind == NULL) return CMD_ERROR;
 
	}
 

	
 
	if ((flags & DC_EXEC) && _game_mode != GM_EDITOR && ind != NULL) {
 
		SetDParam(0, indspec->name);
 
		if (indspec->new_industry_text > STR_LAST_STRINGID) {