File diff r24429:6c2ba6f29317 → r24430:e39e393df7ba
src/industry_cmd.cpp
Show inline comments
 
@@ -1736,8 +1736,8 @@ static void DoCreateNewIndustry(Industry
 
	MemSetT(i->incoming_cargo_waiting,     0, lengthof(i->incoming_cargo_waiting));
 
	MemSetT(i->last_cargo_accepted_at,     0, lengthof(i->last_cargo_accepted_at));
 

	
 
	/* don't use smooth economy for industries using production related callbacks */
 
	if (indspec->UsesSmoothEconomy()) {
 
	/* Randomize inital production if non-original economy is used and there are no production related callbacks. */
 
	if (!indspec->UsesOriginalEconomy()) {
 
		for (size_t ci = 0; ci < lengthof(i->production_rate); ci++) {
 
			i->production_rate[ci] = min((RandomRange(256) + 128) * i->production_rate[ci] >> 8, 255);
 
		}
 
@@ -2304,7 +2304,7 @@ static void UpdateIndustryStatistics(Ind
 
void Industry::RecomputeProductionMultipliers()
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(this->type);
 
	assert(!indspec->UsesSmoothEconomy());
 
	assert(indspec->UsesOriginalEconomy());
 

	
 
	/* Rates are rounded up, so e.g. oilrig always produces some passengers */
 
	for (size_t i = 0; i < lengthof(this->production_rate); i++) {
 
@@ -2604,8 +2604,8 @@ static void ChangeIndustryProduction(Ind
 
	bool standard = false;
 
	bool suppress_message = false;
 
	bool recalculate_multipliers = false; ///< reinitialize production_rate to match prod_level
 
	/* don't use smooth economy for industries using production related callbacks */
 
	bool smooth_economy = indspec->UsesSmoothEconomy();
 
	/* use original economy for industries using production related callbacks */
 
	bool original_economy = indspec->UsesOriginalEconomy();
 
	byte div = 0;
 
	byte mul = 0;
 
	int8 increment = 0;
 
@@ -2640,7 +2640,8 @@ static void ChangeIndustryProduction(Ind
 
			}
 
		}
 
	} else {
 
		if (monthly != smooth_economy) return;
 
		if (monthly == original_economy) return;
 
		if (!original_economy && _settings_game.economy.type == ET_FROZEN) return;
 
		if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
 
	}
 

	
 
@@ -2648,7 +2649,16 @@ static void ChangeIndustryProduction(Ind
 
		/* decrease or increase */
 
		bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
 

	
 
		if (smooth_economy) {
 
		if (original_economy) {
 
			if (only_decrease || Chance16(1, 3)) {
 
				/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
 
				if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
 
					mul = 1; // Increase production
 
				} else {
 
					div = 1; // Decrease production
 
				}
 
			}
 
		} else if (_settings_game.economy.type == ET_SMOOTH) {
 
			closeit = true;
 
			for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
 
				if (i->produced_cargo[j] == CT_INVALID) continue;
 
@@ -2698,20 +2708,11 @@ static void ChangeIndustryProduction(Ind
 
					ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
 
				}
 
			}
 
		} else {
 
			if (only_decrease || Chance16(1, 3)) {
 
				/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
 
				if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
 
					mul = 1; // Increase production
 
				} else {
 
					div = 1; // Decrease production
 
				}
 
			}
 
		}
 
	}
 

	
 
	if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
 
		if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
 
		if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, original_economy ? 2 : 180)) {
 
			closeit = true;
 
		}
 
	}
 
@@ -2934,14 +2935,14 @@ Money IndustrySpec::GetRemovalCost() con
 
}
 

	
 
/**
 
 * Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes.
 
 * @return true if smooth economy is used.
 
 * Determines whether this industrytype uses standard/newgrf production changes.
 
 * @return true if original economy is used.
 
 */
 
bool IndustrySpec::UsesSmoothEconomy() const
 
bool IndustrySpec::UsesOriginalEconomy() const
 
{
 
	return _settings_game.economy.smooth_economy &&
 
		!(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
 
		!(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD)); // production change callbacks
 
	return _settings_game.economy.type == ET_ORIGINAL ||
 
		HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || // production callbacks
 
		HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD); // production change callbacks
 
}
 

	
 
IndustrySpec::~IndustrySpec()