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@@ -1323,7 +1323,7 @@ static CheckNewIndustryProc * const _che
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* Find a town for the industry, while checking for multiple industries in the same town.
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* @param tile Position of the industry to build.
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* @param type Industry type.
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* @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found.
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* @param[out] t Pointer to return town for the new industry, \c NULL is written if no good town can be found.
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* @return Succeeded or failed command.
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*
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* @pre \c *t != NULL
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@@ -1365,14 +1365,14 @@ bool IsSlopeRefused(Slope current, Slope
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/**
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* Are the tiles of the industry free?
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* @param tile Position to check.
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* @param it Industry tiles table.
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* @param itspec_index The index of the itsepc to build/fund
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* @param type Type of the industry.
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* @param initial_random_bits The random bits the industry is going to have after construction.
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* @param founder Industry founder
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* @param creation_type The circumstances the industry is created under.
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* @param [out] custom_shape_check Perform custom check for the site.
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* @param tile Position to check.
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* @param it Industry tiles table.
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* @param itspec_index The index of the itsepc to build/fund
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* @param type Type of the industry.
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* @param initial_random_bits The random bits the industry is going to have after construction.
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* @param founder Industry founder
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* @param creation_type The circumstances the industry is created under.
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* @param[out] custom_shape_check Perform custom check for the site.
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* @return Failed or succeeded command.
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*/
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static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, uint itspec_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = NULL)
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@@ -1793,11 +1793,11 @@ static void DoCreateNewIndustry(Industry
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* @param flags of operations to conduct
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* @param indspec pointer to industry specifications
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* @param itspec_index the index of the itsepc to build/fund
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* @param seed random seed (possibly) used by industries
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* @param initial_random_bits The random bits the industry is going to have after construction.
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* @param random_var8f random seed (possibly) used by industries
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* @param random_initial_bits The random bits the industry is going to have after construction.
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* @param founder Founder of the industry
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* @param creation_type The circumstances the industry is created under.
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* @param [out] ip Pointer to store newly created industry.
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* @param[out] ip Pointer to store newly created industry.
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* @return Succeeded or failed command.
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*
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* @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c NULL afterwards.
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@@ -1961,7 +1961,7 @@ static Industry *CreateNewIndustry(TileI
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/**
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* Compute the appearance probability for an industry during map creation.
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* @param it Industry type to compute.
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* @param [out] force_at_least_one Returns whether at least one instance should be forced on map creation.
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* @param[out] force_at_least_one Returns whether at least one instance should be forced on map creation.
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* @return Relative probability for the industry to appear.
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*/
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static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
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@@ -1986,7 +1986,7 @@ static uint32 GetScaledIndustryGeneratio
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/**
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* Compute the probability for constructing a new industry during game play.
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* @param it Industry type to compute.
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* @param [out] min_number Minimal number of industries that should exist at the map.
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* @param[out] min_number Minimal number of industries that should exist at the map.
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* @return Relative probability for the industry to appear.
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*/
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static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
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