diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -428,7 +428,7 @@ static void GetTileDesc_Industry(TileInd td->str = is->name; if (!IsIndustryCompleted(tile)) { SetDParamX(td->dparam, 0, td->str); - td->str = STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION; + td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION; } if (is->grf_prop.grffile != NULL) { @@ -453,7 +453,7 @@ static CommandCost ClearTile_Industry(Ti ((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) || HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) { SetDParam(0, indspec->name); - return_cmd_error(flags & DC_AUTO ? STR_OBJECT_IN_THE_WAY : INVALID_STRING_ID); + return_cmd_error(flags & DC_AUTO ? STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY : INVALID_STRING_ID); } if (flags & DC_EXEC) { @@ -1457,7 +1457,7 @@ static bool CheckIfFarEnoughFromIndustry _game_mode != GM_EDITOR || // editor must not be stopped !_settings_game.economy.same_industry_close || !_settings_game.economy.multiple_industry_per_town)) { - _error_message = STR_INDUSTRY_TOO_CLOSE; + _error_message = STR_ERROR_INDUSTRY_TOO_CLOSE; return false; } @@ -1466,7 +1466,7 @@ static bool CheckIfFarEnoughFromIndustry i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) && in_low_distance) { - _error_message = STR_INDUSTRY_TOO_CLOSE; + _error_message = STR_ERROR_INDUSTRY_TOO_CLOSE; return false; } }