@@ -143,25 +143,25 @@ static void BuildDynamicIndustryWndProc(
const Widget *wi = &w->widget[DYNA_INDU_INFOPANEL];
int max_width = wi->right - wi->left - 4;
/* Raw industries might be prospected. Show this fact by changing the string
* In Editor, you just build, while ingame, or you fund or you prospect */
if (_game_mode == GM_EDITOR) {
/* We've chosen many random industries but no industries have been specified */
if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0;
w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
} else {
w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
}
SetWindowWidgetDisabledState(w, DYNA_INDU_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]);
w->SetWidgetDisabledState(DYNA_INDU_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]);
SetVScrollCount(w, _fund_gui.count);
DrawWindowWidgets(w);
/* and now with the matrix painting */
for (byte i = 0; i < w->vscroll.cap && ((i + w->vscroll.pos) < _fund_gui.count); i++) {
int offset = i * 13;
int x = 3;
int y = 16;
bool selected = WP(w, fnd_d).index == i + w->vscroll.pos;