diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -498,8 +498,12 @@ public: /* We've chosen many random industries but no industries have been specified */ SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY); } else { - const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]); - SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY); + if (count > 0) { + const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]); + SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY); + } else { + SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY); + } } break; } @@ -730,6 +734,7 @@ public: void OnHundredthTick() override { if (_game_mode == GM_EDITOR) return; + if (this->count == 0) return; const IndustrySpec *indsp = GetIndustrySpec(this->selected_type); if (indsp->enabled) {