@@ -114,7 +114,7 @@ static void BuildDynamicIndustryWndProc(
/* We'll perform two distinct loops, one for secondary industries, and the other one for
* primary ones. Each loop will fill the _fund_gui structure. */
for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) {
_fund_gui.index[_fund_gui.count] = ind;
@@ -124,7 +124,7 @@ static void BuildDynamicIndustryWndProc(
}
if (_patches.raw_industry_construction != 0 && _game_mode != GM_EDITOR) {
if (indsp->enabled && indsp->IsRawIndustry()) {