diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -39,6 +39,7 @@ #include "widgets/industry_widget.h" #include "clear_map.h" #include "zoom_func.h" +#include "industry_cmd.h" #include "table/strings.h" @@ -679,7 +680,7 @@ public: case WID_DPI_FUND_WIDGET: { if (this->selected_type != INVALID_INDUSTRYTYPE) { if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) { - DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, 0, this->selected_type, InteractiveRandom()); + Command::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, 0, this->selected_type, InteractiveRandom(), {}); this->HandleButtonClick(WID_DPI_FUND_WIDGET); } else { HandlePlacePushButton(this, WID_DPI_FUND_WIDGET, SPR_CURSOR_INDUSTRY, HT_RECT); @@ -716,13 +717,13 @@ public: Backup old_generating_world(_generating_world, true, FILE_LINE); _ignore_restrictions = true; - DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed); + Command::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, (layout_index << 8) | this->selected_type, seed, {}); cur_company.Restore(); old_generating_world.Restore(); _ignore_restrictions = false; } else { - success = DoCommandP(CMD_BUILD_INDUSTRY, STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, (layout_index << 8) | this->selected_type, seed); + success = Command::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, (layout_index << 8) | this->selected_type, seed, {}); } /* If an industry has been built, just reset the cursor and the system */