diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -114,7 +114,7 @@ static void BuildDynamicIndustryWndProc( /* We'll perform two distinct loops, one for secondary industries, and the other one for * primary ones. Each loop will fill the _fund_gui structure. */ - for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) { + for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) { indsp = GetIndustrySpec(ind); if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) { _fund_gui.index[_fund_gui.count] = ind; @@ -124,7 +124,7 @@ static void BuildDynamicIndustryWndProc( } if (_patches.raw_industry_construction != 0 && _game_mode != GM_EDITOR) { - for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) { + for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) { indsp = GetIndustrySpec(ind); if (indsp->enabled && indsp->IsRawIndustry()) { _fund_gui.index[_fund_gui.count] = ind;