diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -291,6 +291,7 @@ static void BuildDynamicIndustryWndProc( } break; case WE_PLACE_OBJ: { + bool success = true; /* We do not need to protect ourselves against "Random Many Industries" in this mode */ const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select); @@ -305,17 +306,20 @@ static void BuildDynamicIndustryWndProc( _current_player = OWNER_NONE; _generating_world = true; _ignore_restrictions = true; - if (!TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select)) { + success = TryBuildIndustry(e->we.place.tile, WP(w, fnd_d).select); + if (!success) { SetDParam(0, indsp->name); ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); } _ignore_restrictions = false; _generating_world = false; - } else DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); + } else { + success = DoCommandP(e->we.place.tile, WP(w, fnd_d).select, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); + } - /* Whatever the outcome of the actions, just reset the cursor and the system */ - ResetObjectToPlace(); + /* If an industry has been built, just reset the cursor and the system */ + if (success) ResetObjectToPlace(); } break; case WE_TICK: