diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -209,7 +209,7 @@ class BuildIndustryWindow : public Windo bool timer_enabled; ///< timer can be used uint16 count; ///< How many industries are loaded IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded - bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever) + bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_PROBABILITY (if ever) Scrollbar *vscroll; /** The offset for the text in the matrix. */ @@ -247,7 +247,7 @@ class BuildIndustryWindow : public Windo continue; } this->index[this->count] = ind; - this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION); + this->enabled[this->count] = (_game_mode == GM_EDITOR) || GetIndustryProbabilityCallback(ind, IACT_USERCREATION, 1) > 0; /* Keep the selection to the correct line */ if (this->selected_type == ind) this->selected_index = this->count; this->count++; @@ -582,7 +582,7 @@ public: const IndustrySpec *indsp = GetIndustrySpec(this->selected_type); if (indsp->enabled) { - bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION); + bool call_back_result = GetIndustryProbabilityCallback(this->selected_type, IACT_USERCREATION, 1) > 0; /* Only if result does match the previous state would it require a redraw. */ if (call_back_result != this->enabled[this->selected_index]) {