diff --git a/src/industry_map.h b/src/industry_map.h --- a/src/industry_map.h +++ b/src/industry_map.h @@ -51,17 +51,35 @@ enum { NUM_INDUSTRY_GFXES = 175, }; +/** + * Get the industry ID of the given tile + * @param t the tile to get the industry ID from + * @pre IsTileType(t, MP_INDUSTRY) + * @return the industry ID + */ static inline IndustryID GetIndustryIndex(TileIndex t) { assert(IsTileType(t, MP_INDUSTRY)); return _m[t].m2; } +/** + * Get the industry of the given tile + * @param t the tile to get the industry from + * @pre IsTileType(t, MP_INDUSTRY) + * @return the industry + */ static inline Industry* GetIndustryByTile(TileIndex t) { return GetIndustry(GetIndustryIndex(t)); } +/** + * Is this industry tile fully built? + * @param t the tile to analyze + * @pre IsTileType(t, MP_INDUSTRY) + * @return true if and only if the industry tile is fully built + */ static inline bool IsIndustryCompleted(TileIndex t) { assert(IsTileType(t, MP_INDUSTRY)); @@ -106,18 +124,36 @@ static inline void SetIndustryConstructi SB(_m[tile].m1, 0, 2, value); } +/** + * Get the industry graphics ID for the given industry tile + * @param t the tile to get the gfx for + * @pre IsTileType(t, MP_INDUSTRY) + * @return the gfx ID + */ static inline IndustryGfx GetIndustryGfx(TileIndex t) { assert(IsTileType(t, MP_INDUSTRY)); return _m[t].m5; } +/** + * Set the industry graphics ID for the given industry tile + * @param t the tile to set the gfx for + * @pre IsTileType(t, MP_INDUSTRY) + * @param gfx the graphics ID + */ static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx) { assert(IsTileType(t, MP_INDUSTRY)); _m[t].m5 = gfx; } +/** + * Make the given tile an industry tile + * @param t the tile to make an industry tile + * @param index the industry this tile belongs to + * @param gfx the graphics to use for the tile + */ static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx) { SetTileType(t, MP_INDUSTRY); @@ -157,7 +193,6 @@ static inline void SetIndustryConstructi * as well as the completion bit. * In fact, it is the same as restarting construction frmo ground up * @param tile the tile to query - * @param generating_world whether generating a world or not * @pre IsTileType(tile, MP_INDUSTRY) */ static inline void ResetIndustryConstructionStage(TileIndex tile) @@ -166,12 +201,14 @@ static inline void ResetIndustryConstruc _m[tile].m1 = 0; } +/** Structure used to make a mapping from industry gfx to industry type */ struct IndustryTypeSolver { - IndustryGfx MinGfx; - IndustryGfx MaxGfx; + IndustryGfx MinGfx; ///< The first gfx index for the industry type + IndustryGfx MaxGfx; ///< The last gfx index for the industry type }; -static const IndustryTypeSolver industry_gfx_Solver [IT_END] = { +/** Mapping of industry gfx to industry type */ +static const IndustryTypeSolver industry_gfx_Solver[IT_END] = { { 0, 6}, ///< IT_COAL_MINE { 7, 10}, ///< IT_POWER_STATION, { 11, 15}, ///< IT_SAWMILL, @@ -247,7 +284,7 @@ static inline byte GetIndustryAnimationS /** * Set the animation state * @param tile the tile to set the animation state of - * @param count the new animation state + * @param state the new animation state * @pre IsTileType(tile, MP_INDUSTRY) */ static inline void SetIndustryAnimationState(TileIndex tile, byte state)